Identity
Naming, wordmarks, and the rules that keep a brand recognisable at 16 pixels and on a billboard.
Brand & product design — Oslo / Berlin
A two-person studio working with founders on identity, product interfaces, and the systems that keep them consistent as the team grows.
Naming, wordmarks, and the rules that keep a brand recognisable at 16 pixels and on a billboard.
Onboarding, dashboards, and the flows that decide whether someone stays past the first session.
Tokens, components, and documentation your engineers will actually keep using after we leave.
They rebuilt our onboarding in six weeks. Activation went up 34% and support tickets halved.Mira Halvorsen — CEO, Tally
Tell us what you are building and where it is stuck.
About this preview
The extruded headline is five stacked text-shadows offset by one pixel each, which is cheaper and sharper than a real 3D transform. Cards tilt using rotateX and rotateY on hover, with perspective set on the parent so the vanishing point is shared. Only hover moves — touch devices and reduced-motion users get the flat state, which is the part most implementations forget.
Where it breaks: Continuous pointer tracking on many cards will drop frames on integrated graphics; the effect needs to be limited to the card under the cursor.